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Interactive pitchMay 2026
B2B gamification studio · hatched.live

Don't assemble gamification.Generate it.

Most tools just give you points and badges to build yourself. Hatched is a studio: it designs the game, generates it in your brand, and embeds it live — design, engine and widgets in one stack.

Design studioEngineWidgets
A real buddy is hatching in the product → · press → to begin
Hatched — interactive pitch — confidential? for help01 / 17
The problem02 / 17
Why gamification stops working

Most gamification dies by month three.

It jumps at launch, then goes flat — because points and badges only do one of the four jobs that real gamification needs.

GARTNER · 201280% of gamified apps miss their business goals — mostly from poor design, not weak tech.
Engagement after launchtypical thin loop
launch spike what you hoped for flat by month three
Real case — Foursquare dropped its badges and mayorships once the novelty wore off.
Real gamification is four jobs
◆
Design
Which motivations to use, kept fair, from day one to the long run.
▦
Engine
Points, balances, anti-cheat and real-time — bank-level, and always on.
✦
Content
Endless art in your brand — buddy, badges, seasons. Usually slow, costly, and it gets old.
▭
Surface
Built into your product in days — not a bolted-on widget that looks wrong.
Points & badges is one of the four. The other three are why it fades.
Hatched — interactive pitch — confidentialSources: Gartner (Burke, 2012) · Foursquare 2014 · novelty-effect study, Int. J. Ed-Tech Higher Ed 202202 / 17
The hidden cost03 / 17
Build it in-house — and it never stops

Gamification isn't shipped once — it's maintained forever.

Points and badges are easy to launch. The hard part is keeping a living economy balanced as you grow — every new event isn't one rule, it's a new interaction with every rule you already shipped.

BUILD VS BUY · 2026$100k–500k to build — then 10–20% of an engineer forever, plus economy rebalancing that never ends.
Cost & risk over timefeatures added →
DIY upkeep with Hatched · managed
1 feature ≠ 1 rule — it's a new interaction with every rule already live.
What rots if no one owns it
◆
Coins inflate — too many sources, too few sinks; rewards stop meaning anything.
▦
Badges pile up — everything is rare, so nothing feels special.
▲
Leaderboards get gamed — the loop is exploited, trust drops.
◐
New audience or feature — re-balance the whole economy from scratch.
Hatched absorbs it. The Planner balances the economy, Analytics flags inflation early, the engine is managed — so a new feature stays one call, not a re-design.
Hatched — interactive pitch — confidentialSources: industry build-vs-buy analyses 2025–26 · Machinations (game-economy inflation) · Gartner (Burke, 2012) · IBIMA 202403 / 17
The wedge04 / 17
Everyone wants Duolingo's engagement

Duolingo-level gamification — for every product.

The one app that didn't fade did all four jobs — over ten years, with a big team. Hatched gives you that stack, ready to use.

DUOLINGO · 202547.7M daily users · 37% DAU/MAU — 1 in 3 monthly users come back every day; one streak feature raised Day-7 retention +14%.
Start here
Learning apps
Engagement is already proven here — buyers believe in it, and progress IS the product, not an add-on.
Same product expands to
Fitness & habitsFintech & savingsDeveloper educationSaaS onboarding
Engine, design and widgets work in any industry; content re-generates in your brand per market — so growing into a new one is almost no rebuild.
Hatched — interactive pitch — confidentialSources: Duolingo Q2 2025 results · Duolingo blog (streak A/B tests)04 / 17
Who it's for05 / 17
Who turns it on — and the job they hire it for

Any product with a retention problem.

One stack, two markets: consumer apps that embed the buddy for their users, and internal teams that run it on employees. We start where engagement is already proven, then expand.

MORDOR · TBRC 2026A $29B gamification market growing ~25% / yr toward ~$112B by 2031 — "as-a-service" and HR / training are the fastest-growing slices.
Beachhead

EdTech & skill apps

buyer · Head of Productusers · learners
Daily practice drops off after week one — and progress is the product.
streaksXPevolution
Expand

Fintech & health

buyer · Growth / PMusers · customers
Goals get abandoned; weak Day-7 return — habits need a loop.
badgespathsbuddy
Expand

SaaS · onboarding & CS

buyer · CS / Productusers · customers
Activation stalls and feature adoption is flat — guide the next step.
questsleaderboardmilestones
Expand · workforce

HR & L&D

buyer · People / L&Dusers · employees
Training completion under 30%, recognition feels rote — web, intranet or QR.
coinsskillsceremonies
One stack, any audience — learner · customer · member · employee. Grounded in Hatched's own onboarding: org-type × audience × surface.
Hatched — interactive pitch — confidentialSource: onboarding seed channels (org-type · audience · surface) · Mordor / TBRC gamification market 202605 / 17
The product06 / 17
The whole stack — not a widget, not an API

Design it. Run it. Generate it. Ship it.

Competitors give you a widget or a raw API. Hatched gives all four layers — and they build on each other: design tunes the engine, the engine drives the content, the content fills the widgets, the widgets bring in more events.

01 — Design studio

Design a game that lasts

The Planner checks your economy against real frameworks before you ship — not guesswork.

  • Octalysis + RAMP radar
  • Werbach 6D wizard
  • White / Black-hat ethics
  • An agent seeds the first plan
↓ slide 7 — toggle a feature, watch it recompute
02 — Engine

Events in, progression out

One API holds the state, rules and rewards. Send an action; get the changes back in the same reply.

  • Coins · XP · streaks · badges
  • Buddy state & evolution
  • Signed webhooks
  • Four-token security model
↓ slide 8 — fire a real event
03 — Generative content

Generated in your brand, unlimited

Buddy, evolutions, badges, shop items — made in your brand, not a fixed art set. No waiting on an illustrator.

  • Buddy + evolution stages
  • Badges · marketplace items
  • Tuned to your palette & voice
  • Refresh seasonally, on demand
↓ slide 10 — generate a buddy live
04 — Widgets

Visible inside any product

Embedded widgets that load in under 150ms. They match your brand; reward colors stay fixed.

  • Buddy · streak · leaderboard
  • Marketplace · path · league
  • 10 personality presets
  • One <script> tag
→ live in the product window, right
Hatched — interactive pitch — confidentialSource: dashboard · API contract · apps/widgets06 / 17
Layer 1 — Design studio07 / 17
The Planner · live · a sample — the full registry has 11+

We don't just give you parts — we help you design the game.

The Planner scores onOctalysisRAMPWerbach 6DFogg B=MATNir Eyal HookOctalysis shown live ↓
0 / 80
Turn on a feature to start designing.
w / m / b hat

Turn a feature on — the whole motivation map and the live product update.

Hatched — interactive pitch — confidentialSource: framework-registry.ts · gamification/{overview,design-audit}07 / 17
Layer 2 — Engine08 / 17
One action → one loop · live

Customer events in. Progression out.

POST api.hatched.live/v1/events
await hatched.events.send({
  eventId: "lesson-9f3a",   // idempotent
  externalUserId: "user-456",
  type: "lesson_completed",
});

Press it. The same call returns the changes below — and the buddy on the right reacts live.

◆coins.granted+25
▲grammar.xp+10 XP
●streak.keptday 2
badge.unlockedFirst Chapter
◐evolution.progress+1 stage
Looks like a simple API call — it's a full engine
idempotencyanti-abusereal-time stateevolution rulesanalyticsembeddable widgets
Build it yourself: a team, plus someone to own the economy — then upkeep forever.
One signed API call.
Engine · widgets · analytics — managed. You own the moment.
Hatched — interactive pitch — confidentialSource: API contract · SDK08 / 17
Layer 3 — Widgets09 / 17
The widget library · live theme →

Progression made visible — in your brand.

Fourteen widgets that load in under 150 ms. Switch a preset or color and the window on the right restyles at once — reward colors stay fixed.

The widget library · 14 widgets, one <script> tag
Buddy widget
Buddy
Streak widget
Streak
Badges widget
Badges
Leaderboard widget
Ranks
Marketplace widget
Shop
+ 9 morePathTokensKudosGroup QuestFeedMystery BoxLeagueCouncilHexad Survey
Restyle to any brand · 10 personality presets — switch one, the live panel restyles →
Host accent (brand prop)

Reward colors stay fixed — green = positive, ember = accent, amber = coins. You theme the accent, corners & font; a win never looks like a warning.

Hatched — interactive pitch — confidentialSource: apps/widgets — 14-widget catalog · personality-presets.ts (10 presets)09 / 17
Generative studio10 / 17
One art style · endless variants

Need a new reward? Generate it.

Same buddy, any item. Same buddy, every stage. Hatched makes each one in your own art style — so a hundred rewards still look like one world.

Equip→one buddy, any item — made in your brand
buddy wearing a fiddlehead crown
Crown
buddy wearing a knit scarf
Scarf
buddy holding a sun lantern
Lantern
buddy wearing a leaf wreath
Wreath
buddy cradling a terrarium
Terrarium
Evolve→one buddy, every stage — same world, growing
evolution stage sprout
Sprout
evolution stage sapling
Sapling
evolution stage grovekeeper
Grovekeeper
evolution stage bloomed
Bloomed
evolution stage elder
Elder

In your brand by default — each new asset costs one credit, not a week of design work, and is instantly ready to equip & sell. Tap any variant → it’s drawn onto the live buddy →

Hatched — interactive pitch — confidentialSource: generative-media credits · theme tokens · marketplace10 / 17
Analytics11 / 17
Measure it · prove it · tune it

Prove it works — then tune it.

Retention, ROI and economy health in one dashboard — see which mechanics raise engagement, then adjust rewards and costs before the economy drifts.

Retention by group▲ +3pt D7
72%
D1
41%
D7
18%
D30
Groups tracked weekly — D1 / D7 / D30 return rates
ROI lift vs control
+22%▲
active days per user — gamified vs non-gamified group
Economy healthHealthy
earned 1.24Mspent 0.92M
The Planner warns about inflation early — before points lose value
Engagement trend · 90d▲
Marketplace funnel
Views100%
Purchases34%
Equips31%

Every action & purchase on the right becomes a data point here. Watch the crown equip live →

Hatched — interactive pitch — confidentialSource: apps/api/src/analytics — retention · roi-metrics · economy-health · marketplace-funnel11 / 17
Integration12 / 17
The integration is the wedge

Agent-friendly is the wedge.

Setup is done by an AI agent: paste our prompt into Claude Code, Codex or Cursor, and it reads your repo and writes a ready plan. A human touches very little — the hard parts stay behind the API.

agent → hatched-brief.json → seeded plan
// 1. an agent reads the repo, infers the loop
import { Hatched } from "@hatched/sdk-js";
const hatched = new Hatched({ secretKey: process.env.HATCHED_KEY });

await hatched.events.send({ type: "lesson_completed", externalUserId: "u_456" });

// 2. one tag renders the surface:
<script src="https://cdn.hatched.live/widget.js" defer></script>
<hatched-buddy key="pk_live_…"></hatched-buddy>
△Agent onboarding — a 1,200-line prompt runs in Claude Code / Codex / Cursor and returns a typed brief; your source code never leaves the repo.
△Built for coding agents — llms.txt, a drop-in AGENTS.md, an MCP server and an AI-assistants guide: the agent reads the whole product, then calls it directly.
△Server-first TypeScript SDK — runs on the edge, no dependencies, fully typed. It fails loudly if a secret key reaches the browser.
△Four-token model — secret, publishable, embed, widget-session; each one limited to what its surface may do.
△Repeat-safe events & signed webhooks — request IDs, typed errors, HMAC + retry; safe by design.
Hatched — interactive pitch — confidentialSource: repo-agent-prompt.ts · apps/docs/llms.txt · AGENTS.md · packages/sdk-js12 / 17
Landscape13 / 17
Who else does this — and what they miss

Rivals own a slice. Hatched owns the whole stack.

Every competitor covers one layer — a headless engine, a loyalty backend, or a closed vertical app. The design-intelligence + buddy + generative + agent-native corner sits empty. That's where Hatched is.

Dev enginesTrophy · GameballLoyalty enginesTalon.One · Open LoyaltyVertical SaaSSpinify · CentricalBuild in-houseyour own teamHatched
Design intelligence · frameworks + balancer····✓
Engine · events → progression✓~✓~✓
In-brand embeddable widgets~··~✓
Buddy + evolution····✓
Generative on-brand art····✓
Agent-native DX · llms.txt · MCP~~··✓
✓ full~ partial· noneVertical SaaS is a closed app — it can't embed in your product.
Stack depth × design intelligence
Loyalty Dev engines Vertical SaaS Hatched designed ↑ full stack →
Hatched — interactive pitch — confidentialVerified May 2026 · Badgeville · Bunchball acquired & folded — bolt-ons consolidate; embedded-in-product is what survives13 / 17
Business model14 / 17
Land free · two expansion axes

Land free — then expand on two axes.

Self-serve from $0, priced on usage — never per seat. The plan ladder grows revenue with event volume; generative credits add a second, usage-based axis that turns content into more revenue.

Free
$0
Events / mo10k
Credits20
Audiences1
Badges, streaks, tokens — prove the loop.
Most customers
Growth
$149/mo
Events / mo500k
Credits50 / mo
Audiences1
+ Evolution, marketplace, generative
Pro
$499/mo
Events / mo5M
Credits250 / mo
Audiences3
+ Multi-audience, paths, analytics
Enterprise
Custom
Events∞
SLA & DPAYes
SSOYes
+ SSO, SLA, unlimited
Axis 2$0.10 / creditGenerative credits — a second meter, on top of any plan. Every buddy stage, badge, item or theme is one credit; top up anytime. A usage-based axis that turns content into more revenue.
Hatched — interactive pitch — confidentialSource: packages/shared/src/pricing.ts14 / 17
Defensibility15 / 17
Replacement becomes a rebuild

The moat grows inside the customer product.

Once Hatched is built in, leaving isn't just cancelling a contract — it's an almost complete rebuild: re-wire the widgets, rebuild the database of progress, re-generate every brand asset, and re-design the whole economy from scratch.

IntegrationWired into the codeSDK calls on the event path, signed webhooks, scoped tokens and embedded CDN widgets — across the product.
StateThe database itselfBuddy history, evolution timelines, config versions, coin ledgers and audiences — built up over time, not re-creatable.
Design + assetsThe tuned economyCarefully balanced rules, ethics pairings — plus a library of brand assets you paid credits to make.
Built-up history · won't transfer
stage 1
→
2
→
3
→
4
→
stage 5
A competitor starts at stage 1. The buddy on the right is at stage 5 — months of assets and history that won't transfer.
…and it keeps growing
Events Rules State Widgets the
loop
Hatched — interactive pitch — confidentialSource: architecture · API contract · evolution module15 / 17
Why us16 / 17
Founder-market fit

Hatched is Algolia for gamification.

Algolia turned search — a hard backend problem every app needs — into easy widgets, an API, and now AI recommendations. Hatched does the same for gamification.

Hayreddin Tüzel
Hayreddin Tüzel
Founder & CEO
Founder · Flalingoex-Algolia
Lived the problem

I founded Flalingo (EdTech) and added gamification to keep users coming back — I did all four jobs myself, and saw weak loops go flat.

Learned the playbook

At Algolia I saw a hard infrastructure problem become a widget every app installs — exactly what Hatched does for gamification.

Those two together are Hatched — built to work for every product.
Hatched — interactive pitch — confidentialFounder · Flalingo · Algolia16 / 17
The ask17 / 17
Raising — pre-traction round

Raising to ship the full gamification stack.

Design it, generate it, ship it.

Product

Finish self-serve onboarding, ship Widget Studio, improve the Planner — from sign-up to a live, designed, embedded loop with no sales call.

Proof

Turn design partners into proof — activation rate, expansion, retention lift.

Go to market

Win the EdTech / language-learning market first, then expand into fitness, developer education and SaaS onboarding.

Hatched — interactive pitch — confidential— the buddy on the right hatched at slide one. Watch where it ended up.17 / 17

Navigation

Next / Previous→ ← Space
Jump to slide1…9
Replay opening hatchH
Toggle help?

The window on the right is a live Hatched embed: a buddy hatches on load, slide 6 fires a real event into it, slide 7 restyles it.